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17/10/26 - How to combat demotivation in full-time education by uniting student agency, computational thinking, and artificial intelligence?At EMEIEF Professor Trindade Verna, in Santa Luzia (PB), five 9th-grade students investigated their peers' lack of motivation during after-school hours. Through Project-Based Learning (PBL), they surveyed 90 students and 11 teachers: 63.2% pointed to fatigue as the main obstacle, but 80.5% stated they would use an app with games and challenges.
In the computer lab, the team used digital tools and the Lovable AI to create the prototype for the "My Future Now" platform. The solution connects life projects to tracks in programming, digital art, sustainability, and engineering mathematics, valuing collaboration and individual growth. The project received an honorable mention in the Liga Jovem Challenge and is becoming an app with the IFPB.
#ComputationalThinking #Gamification #FullTimeEducation
🔗 https://euvou.net/anjd - [Learn more]
14/10/26 - AI capable of generating code in seconds does not eliminate the need to learn programming. For Leandro Villas, president of the new Itec, in Gravataí (RS), the improper use of these tools can harm the training of Computer Science students by reducing the exercise of logical reasoning and critical thinking.The challenge now is not just to produce code, but to know how to explain it, evaluate it, and identify errors. The institute's proposal is to train computer scientists capable of creating technologies, using AI responsibly, and understanding what they are building. The training will have a strong foundation in mathematics, logic, and ethics, with AI present throughout the course.
Itec begins classes in March 2027, with 60 students and full scholarships. The project provides housing, food, health insurance, a laptop, and academic support. The selection process will take into account the candidates' backgrounds, seeking to expand access for young people from different regions of the country.
#ArtificialIntelligence #Computing #Education
🔗 https://www.itec.org.br/pt/ - [Learn more]
13/10/26 - More than 100,000 students in the 8th and 9th grades of public elementary schools in Goiás now have access to Digital Education content.The initiative brings fundamental topics for contemporary civic education into the classroom: artificial intelligence, identifying fake news, how algorithms work, social media, privacy, data security, computational thinking, among others.
The expansion follows a successful pilot phase in the first semester, which recorded 1 million exercises completed.
#DigitalEducation #Goias #ComputationalThinking
🔗 https://euvou.net/8lzi - [Learn more]
12/10/26 - Starting is difficult, and the numbers show the challenge. Only 21% of elementary and middle schools have materials for robotics classes. In the North region, this rate drops to 3%.This scenario should not be a reason to back down. The implementation of Computing in schools is still in its early stages and occurs in very different realities. Some networks already have laboratories and equipment; others need to advance in infrastructure, teacher training, and access to resources.
Robotics is one of the possibilities, but teaching Computing does not depend exclusively on it. It is possible to develop computational thinking, programming, logic, digital culture, and problem-solving with unplugged activities and accessible resources.
There is a lot of work ahead. The beginning requires adaptation, investment, and training. But the movement has already started, networks are organizing, and experiences are being built. We are far from ideal, but we are on the right track. #Computing #Robotics #Education
More information: https://euvou.net/spny - [Learn more]
BRACKMANN. Computational: Computing Education. 2026.